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XO

XO

Roleplaying simulation game where users explore real topics regarding sexuality.

 
 

//Winter_2019 UX Studio I course project

Timeline
10 weeks

Collaborators
Bernard Sahdala
Geethika Simhadri
Emma Waters

Personal Input delivered
User research, concept development, interaction design, user testing, vision video.

Problem
Young adults are often uneducated or misinformed, this enables high-risk sexual behaviors detrimental to their health.

Goal
Design a product that encourages meaningful interactions between members of a community.

 
 

How might we?

Provide appropriate channels for sexual health related woes.
Express and teach the natural progression and realities of sex in a memorable way.
Be the lifelong confidant with in-depth accurate knowledge.
Provide solace to users when they experience helplessness.

 

Conversational Education

 

Concept

“Game as a Service” delivery method properly addresses each of our goals while overcoming the constraint imposed.

The gameplay emphasizes and instills a sense of empathy between the user, their playable character and others found in it. There is a persistent online community presence in the game world with which users can engage in, directly affecting the scenarios and gameplay features, validating inexperience and incentivizing curiosity.

XO establishes an open dialog regarding sex, which it promotes as something natural and ubiquitous.

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